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About

I am a character and creature artist working in the video game industry for the last 16+ years.  I've had loads of fun working on many big titles from Destiny to Middle Earth: Shadow of War and even had a chance to work on an awesome MMO called Guild Wars 2.  In terms of day-to-day, I've had the pleasure to work on many different facets of character/creatures from Art direction, in-game main characters, NPCs, MTX, cinematic characters, shaders, pipelines, facial work, concepts, managing, planning, scoping and more.  Over the past several years, my focus has been leading teams and finding the best ways to support them and the studio as a whole.  I'm very fascinated by the entire game development process, leadership structures, and all the behind-the-scenes things that build strong projects, cultures, and teams.

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